
I've renamed several categories in addition to making several new ones. That all said the armors have seen a major overhaul This is a MAJOR Update, first and foremost I've built in compatibility for Worsin's garage making it a requirement (when I finish the mod I can make a worsin free version but right now I don't want to deal with multiple files)Ģk rusted red urban of the standalone military power armor paints.

Limb Condition is ignored (this is a vanilla feature if you have a broken arm and enter power armor it ignores the broken limb acting as a cast but you return to the broken limb when you exit).ĪDD 300 Carry weight (on top of the Strength bonus), token damage/ballistic resist of 10 for just the frame itself.įull immunity to fire/poison/radiation if wearing a full set of 7 pieces (Frame + helm + torso + arms + legs).Īdded a condition to the impact landing so it won't stagger/damage/aggro friendlies but still still hurt enemies as normal Increase Heath by 200 (Note while in Power Armor you may take more damage then heath you have, don't worry Bethesda thought of that if you leave Power Armor inside the range of that extra HP you will be at low HP and in danger but WON'T die on exit.) The Frame will ADD 10 to Endurance, ADD 1 to Perception to represent advanced sensors, ADD 3 to Charisma because Who is really going to mouth off to someone in Power Armor? Reduce Agility by 1 for the bulk of the armor, but increases actor speed by 10%. The Frame will ADD 10 to Strength, instead of SETTING it to 11 like Vanilla meaning if you are strong outside of Power Armor, you are STRONGER inside.
