
In DZAI, the 3 systems worked mostly in isolation: Static AI was for cities and towns, dynamic was for everywhere else, and random was just.Ī3EAI seeks to change things up by using zero-configuration heterogenous spawning system that lets all three major spawning systems to work together as one. This config file is external to the A3EAI pbo, so configuration changes can be made without ever having to unpack or repack the pbo file. Plug-and-play installation: Installing and upgrading A3EAI is a simple copy and paste job and does not require modifying any Epoch files.Įasy configuration: A single configuration file contains all settings for A3EAI.

Universal map support: A3EAI supports any and every map for Arma 3 without changing any settings. If errors are found, A3EAI will use backup settings and continue operating as normal.Ĭlassname verification: A3EAI filters out invalid or banned classnames and prevents them from being used by AI. Users may also choose to manually specify classnames to use instead.Įrror-checking ability: A3EAI checks config files for errors upon startup. Helicopters with available cargo space may also occasionally deploy an AI group by parachute.ĭynamic AI may also sometimes summon an air vehicle to their location for support.Ĭustom AI spawns: Users may also define custom infantry and vehicle AI spawns at specified locations.Īdaptive classname system: A3EAI reads Epochs loot tables to find items that AI can use, such as weapons and equipment. These spawns are preferentially created in named locations, but may be also created anywhere in the world.Īir and land vehicle AI: AI patrol in vehicles around the map, looking for players to hunt down.Ĭars and trucks may roam the road, and helicopters (or jets) search the skies for players. Random AI spawns: A3EAI will create spawns that are randomly placed around the map and are periodically relocated. Remote areas such as factories and military bases will have the highest difficulty AI.Ī3EAI Features: Automatically-generated static AI spawns: A3EAI will spawn an AI group at various named locations on the map if players are nearby.ĭynamic AI spawns: A3EAI will create ambient threat for each player by periodically spawning AI to create unexpected ambush encounters. Instead determine spawning on distance to the.

Usually, youd want something like this: This will trigger every time a BLUFOR unit is inside the trigger.

Arma 3 Patrol Script By presenende1976 Follow | PublicĪrmAIIholic and then improved and changed by various authors, including Wulfy.
